Comments (6)
@Bloodyaugust I can't seem to reproduce this bug. Here's what I did:
- Created a new spritesheet
- Imported imgA as a new spriteA
- Imported imgB as a new spriteB
- Imported imgA as a new frame in spriteB
- Modified imgA & imgB externally
- Tried using each update function with no problems
What does the path point to? The path to the asset is displayed beside the Frame Index if it exists.
from ragepixel.
My issue has been:
- Import Sprite A
- Externally modify Sprite A
- Update functions do not work here, for any previous sprites either
- Import another sprite, update before externally modifying anymore
from ragepixel.
Okay I found the problem and was able to reproduce it. I needed to delete all my spritesheets first. Will try to test with a blank project from now on. The issue had to do with retrieving a cell from the atlas before the atlas was rebuilt for the first time.
If this does not fix it please reopen the issue. Thanks for reporting it.
from ragepixel.
Still having the same problem, with one twist: It got worse. Now, it doesn't update any sprites at all.
from ragepixel.
I see what the problem was and I believe I fixed it. Basically it wasn't updating if there was no texture in the import texture field. When you apply the changes it should work with your existing sprites. If not check to see if there is an asset path beside the Frame Index. I'll leave this issue open for now so just close it if everything is fine.
For future features I plan to test it in my project a bit more before committing. Just wanted to get this out quick for you since you asked.
from ragepixel.
I'm comfortable calling this closed now, it works as far as I can tell. Thanks for getting it fixed so quickly!
from ragepixel.
Related Issues (16)
- RagePixel future HOT 11
- RagePixel not supporting the basic prefab functionality HOT 10
- Roadmap HOT 8
- UV bleeding / tearing HOT 11
- Animation Editor Frame Preview Wrong
- Support for pixel-perfect text rendering. HOT 2
- Range Animations Not Working HOT 1
- Support for run-time changing of animation speed HOT 2
- Panning/Rotating while the animation GUI is visible disables scene navigation HOT 3
- Refactor RagePixelSpriteEditor's painting functionality for other components HOT 1
- ActionScript Support HOT 2
- RagePixel Sprites Detecting each other sprites. HOT 2
- building to flash Error HOT 1
- Last Frame ends too fast (nearly doesnt show) HOT 1
- Issue with importing texture HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ragepixel.