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42.0 4.0 4.0 55.74 MB

Live updating audio system for GameMaker

Home Page: https://www.jujuadams.com/Vinyl/

License: MIT License

Game Maker Language 99.90% Batchfile 0.05% Shell 0.05%
audio sound gamemaker gamemaker-studio-2 gms2

vinyl's Introduction

Vinyl 5.5.6

Modular audio system for GameMaker 2023.8 (and later)

 

 

Features

vinyl's People

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vinyl's Issues

Bug with gain_target being overwritted with gain with buss tick

Hi,
with this code which should make a fade in on music :

bussMusic = vinyl_buss_create("bussMusic"); instMusic = vinyl_play(my_song_asset); bussMusic.gain = 0; bussMusic.gain_target = 1; bussMusic.gain_rate = 0.005;

the fade doesn't occur.

If i comment line 67 in vinyl_buss_create script, everything is working fine :
if (__old_gain != gain) { __old_gain = gain; //gain_target = gain; }

Flesh out stack feature

  • Fade out depth
  • Crossfade rate

P.S. Also remove label-based limits and associated machinery

Failure to compile on MacOS

/Users/******/Documents/Repos/GMS2/gms2-project-template/gms23x template/extensions/__VinylBuildScripts/pre_run_step.sh 
System.ComponentModel.Win32Exception (13): An error occurred trying to start process '/Users/james/Documents/Repos/GMS2/gms2-project-template/gms23x template/extensions/__VinylBuildScripts/pre_run_step.sh' with working directory '/Applications/GameMaker LTS.app/Contents/MacOS/arm64'. Permission denied
   at System.Diagnostics.Process.ForkAndExecProcess(ProcessStartInfo startInfo, String resolvedFilename, String[] argv, String[] envp, String cwd, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
   at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at Igor.Command.ExecuteCommandSync(String _command, String _args, Boolean _fail_on_error, String _cwd, YYDictionary`2 _env, Boolean as_admin, String timingKey, Boolean _fQuiet)
   at Igor.Utils.ExecUserCmdStep(String fileName)
   at Igor.Utils.RunUserCmdStep(String _basename)
   at Igor.BaseTargetBuilder.PreRunStep()
   at Igor.MacBuilder.Run()

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