juleskreutzer / pts3 Goto Github PK
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Proftaak S3
Create Unit test for all classes
Exception is thrown when encrypting a password in the registration form.
I think it got something to do with the encryption policies in the US that java uses
http://stackoverflow.com/questions/6481627/java-security-illegal-key-size-or-default-parameters
Minions should indicate that they are attacked by a defense module
Is softwareInjector supposed to implement a data class?
Else find workaround.
When a new wave is starting while the last hasn't end, the modules wont attack the minions from the last wave.
This is because in the Defense.findTarget() the module is iterating trough the minionlist of the current wave
When a minion is killed, or a player is attacked, a label indicating the reward or damage is displayed. This should be hidden/removed after 5 seconds, but this will not happen.
Base and money modules need to be able to build
GUI has to be updated: Base, field and path.
Where can we place base/money modules?
Als we hierop gaan controleren is een grid misschien net zo handig?
Netbeans uses src/hackattackfx as root folder, but the jar file uses hackattackfx as root folder.
Images will be null
this.getClass().getResource()?
It is still possible to build modules when the game is paused
Spell doesn't see minions from waves when there's already a wave active.
Solution:
Spell should loop trough all active waves instead of the current wave.
Frequency is parsed, but not saved to template
Minions are not removed from the GUI when they die.
Throws a ComodificationException because when activating a Minion in the startWave method, the activate will add the minion to the onticklistener that's currently in use by the GameEngine.notifyListeners().
Has something to do with multitreading stuff
Check GameEngine.preStart() "graphicsEngine.getScene().setOnMouseMoved(){...}"
Show health bar under the minions to show current health
Update Health and bitcoin labels for the player
A player is still able to build a module on a path
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