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agario3d's Issues

Differentiate players from each other

Currently all red. Could allow player to select a colour or a skin / material. Or possibly incorporate their name into the object somehow (might affect performance)

Ejecting mass

Should be able to fire out food sized bits of mass to either feed other players or nudge viruses.

Virus behaviour

Viruses should cause you to split into a the smallest pieces you can. Dependent on splitting issue being done.

Also should be able to move viruses by firing mass at them.

All black screen when running server

After running npm start, I can add myself as a user in that menu. But then when the webpage loads, it is all black.

This is the Google Chrome Developer Console output:


[HMR] connected
three.js?3099:25001 THREE.WebGLRenderer 74
main.js?1e3e:117 Uncaught TypeError: Cannot set property 'movementSpeed' of undefined
    at init (eval at <anonymous> (main.js:774), <anonymous>:149:28)
    at Socket.eval (eval at <anonymous> (main.js:774), <anonymous>:239:17)
    at Socket.Emitter.emit (eval at <anonymous> (main.js:732), <anonymous>:133:20)
    at Socket.onevent (eval at <anonymous> (main.js:726), <anonymous>:270:10)
    at Socket.onpacket (eval at <anonymous> (main.js:726), <anonymous>:228:12)
    at Manager.eval (eval at <anonymous> (main.js:660), <anonymous>:21:15)
    at Manager.Emitter.emit (eval at <anonymous> (main.js:732), <anonymous>:133:20)
    at Manager.ondecoded (eval at <anonymous> (main.js:714), <anonymous>:332:8)
    at Decoder.eval (eval at <anonymous> (main.js:660), <anonymous>:21:15)
    at Decoder.Emitter.emit (eval at <anonymous> (main.js:798), <anonymous>:134:20)

Sounds effects

Would be nice to get some feedback when you have successfully eaten something

Add some bots

Is a bot just an auto person? So we just need to generate a stream of position updates for a bot and feed then in as if they were a player.

Implement splitting

This is a big one. Means that a player is not a single entity but a cloud of entities with their own gravity. Probably requires some sort of physics engine on the server.

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