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luxetpl's Introduction

Hey there, I'm Juno Nguyen.

(He/him)

I'm a Singapore-based developer, who loves putting things on screen and looking at them tweened around. Wacko videogames and minimalist websites are my jam.

Most of my works are here, but if you would like something more presentable and human-readable, then my portfolio website and itch.io page are there for you.

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luxetpl's Issues

Compatibility Issues

Noticed that with recent changes to the Luxe API, this template breaks in two areas.

Main.hx Line 39: e.event.x / e.event.y can now be e.x / e.y
Main.hx Line 53: Luxe.screen.cursor.visible should now be Luxe.screen.cursor.grab (and showCursor should be inverted with this change)

This is my go-to template for starting Luxe projects, so thank you for making this!!

Setting inital state

As of now, the template keeps a variable initalState: String for setting the first state. However, Luxe's current structure makes room for easily-made and hard-to-spot mistake, as noted by Luxe's issue #253.

While Sven suggested a few workarounds at the moment, none of them exactly suited my current intention of quickly and intuitively allow setting of initialState without too much hassle.

As of now, states' names are declared at constructor method in Main.hx, so a list of states and their names are highly visible at first glance, allowing initalState to be easily decided from there.

It is also possible that Luxe's structure might change in the future to fix the issue.

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