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luatask's Introduction

LuaTask

A lua task library, implement with one thread one luaVM, support communication to each other. And use lua coroutine make async event simple.

Dependencies

  • xLua

API

  • task.call("lua", other_task_id, ...), send message to other task and wait result
  • task.send("lua", other_task_id, ...), send message to other task
  • task.sleep(mills), let a lua coroutine sleep mills millseconds

OverView

	luaTask.async(function()
		while true do
			--- Call other luavm's task, and get result.
			local ret = luaTask.call("lua", addr1, "SlowFunction", param1, param2, param3,...)
        	luaTask.print("LUA_TASK", ret)
			--- handle error
			local res, err = luaTask.call("lua", addr2, "MayFailedFunction", param1, param2, param3,...)
			if res then
			   luaTask.print("LUA_TASK", res)
			else
				luaTask.error("LUA_TASK", err)
			end

			--- how to use timer
			luaTask.sleep(1000)
			luaTask.print("Timer Tick")
		end
	end)

Example

See Assets/Scripts/LuaMain.cs Assets/Resources/Lua/main.lua.txt

Use

  1. Put Assets/Scripts/LuaTask.cs to your project.
  2. Add Code after your LuaEnv inited.
 luaEnv = new XLua.LuaEnv();
 taskManager = new LuaTask.TaskManager(luaEnv);
            taskManager.LuaEnvInit = (env) =>
            {
                env.AddLoader(CustomLoader);
            };

    void OnApplicationQuit()
    {
        if (null != taskManager)
        {
            taskManager.Shutdown();
        }
    }

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