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Luxatron (LXT) is a small and robust games engine designed for use on mobile platforms.

License: MIT License

C++ 86.93% C 4.73% Objective-C++ 1.56% Objective-C 5.76% Roff 1.03%

luxatron's Introduction

luxatron

Luxatron (LXT) is a small and robust games engine designed for use on the mobile platform. It has been developed by a veteran game engine programmer and is designed to be low level, composable and un-intrusive.

See LICENSE.TXT for more information.

Currently supported features:

  • iPhone/iPod platform - all code runs on ARM and Intel platforms.
  • OpenGL ES 1.5 rendering support.
  • Collada model conversion to native LXTM format.
  • Rendering hierarchical models.
  • Rendering bitmap fonts.
  • Sound support.
  • Built in CPU profiling and memory leak checking.
  • NEON accelerated Maths library
  • Binary serialization library (through Archive & Buffer class)
  • Unit tests that run on ARM, Intel and PPC platforms.

On the code

Almost all classes are unit tested, and unit tests also check for memory leaks. The only known leaks occur in native (objective-c) interface for file handling.

Throughout the Maths library a four component vector (Vec4) is the only vector type permitted to perform maths operations, it is left to the programmer to manage the point or direction forms (w=1, w=0) of the Vec4.

The Vec3 type is provided for storage purposes only,

Questions?

Contact: [email protected]

luxatron's People

Contributors

justinsaunders avatar

luxatron's Issues

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