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anti-pause-system's Introduction

Anti-Pause System - Automatic

Callbacks:

OnPlayerPause(playerid, type);

Types:
1 - Player has tabbed out
2 - Player is not moving

OnPlayerUnPause(playerid, type, time);

Types:
1 - Player has disconnected
2 - Player still connected

Time in seconds

Functions:

IsPlayerPaused(playerid);
- Returns 1 if the player is paused, 0 if is not.

GetPauseTime(playerid);
- Returns player paused time in seconds.

GetPauseType(playerid);
- Returns 1 if the player tabbed out, 2 if the player is not moving.

Defines:

#define PAUSE_LABEL
- Enables the 3D text label on the player name.

#define PAUSE_LABEL_TEXT "YourText"
- Change the 3D label text.

#define PAUSE_LABEL_COLOR 0xCOLOR
- Change the 3D label color.

Example:

#include <a_samp>

#define PAUSE_LABEL
#define PAUSE_LABEL_TEXT "I'M PAUSED PLAYER!"
#define PAUSE_LABEL_COLOR 0xFF0000FF

#include <AP>

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