A modernized version of Pokémon Red. None of the Gen 1 bugs, tons of new features, and expanded postgame. NOTE: The code here is still an UNFINISHED WIP, and is currently NOT PLAYABLE. Current stable release is 3.0.1 from 2018. (The newest copy you can actually play is found at: https://github.com/JustRegularLuna/rpp-backup)
I don't really know exactly how to describe it, but several music tracks such as the intro theme and Prof. Oak's lab only play a single audio channel, and are way too slow. Also, several sound FX in battle are broken, such as the player's Pokemon cries, the Tackle attack sound, etc. However, other music tracks and sound effects play just fine. I have tested this in VBA-M v2.0 on Windows, mGBA v0.5.2 (and the latest nightly build) on Windows and Nintendo 3DS, and GameYob on Nintendo 3DS, and they all exhibit this problem. If needed, I can submit an example later today.
I am working on my own hack of Pokered, and I am stuck on adding a 153rd mon.
I added a 152nd just fine and it works, but when I try to add more than that I get fully working mon with MISSINGNO sprites that never change no matter what I do.
Could you please provide me with some insight for how to take the original Pokered and change it to get fully working 153+ mon?
I'm trying to do this on a windows computer and I'm really bad at these sorts of things. I tried to follow the video tutorial as best as I could, with the exception of using updated versions and using the "Python 2" versions. However, when I put in the "Make" command after loading it once, it just gives me this error:
I just leveled up my Chameleon and found it wants to learn Sharpen, which actually is a Porygon move.
Is this just a left-over from debugging or is this intended?
Game crashes while attempting to use the Wonder Trade or NPC trades, when you press A after you get the message "Okay, connect the cable like so!" to load the trading sequence.