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doodlejump's Issues

Switch case in cucumber tests

Ik snap dat het handig is om switch case statements te gebruiken hier,
maar het kan gevaarlijk zijn ivm testen die getest moeten worden...
Mijn advies is een default te bouwen die een error genereerd.

Remove the active variable in scenes

Completely unnecessary variable and it can cause bugs because the function setScene MUST be used instead of this variable to switch between scenes correctly

Is +1 necessary ?

Is the + 1 in RANDOM.nextInt(upper - lower) + lower + 1; in the Calc.java class really necessary? See code

Renderer rotate

We should implement a feature in the renderer to easily rotate image so that:

  • The Jetpack can rotate when falling away from the Doodle.
  • The Propeller can rotate when falling away from the Doodle.

Missing JavaDoc and unused attributes in Doodle class

We should clean up the Doodle class a bit, it is missing some JavaDoc. It has some unnused attributes and it is unclear to me what the purpose of the method w/o implementationpublic void collidesWith(IDoodle doodle) should do...

Also collide is not a good name for this method

public void collide(IJumpable jumpable) {
        this.vSpeed = jumpable.getBoost();
}

Should we remove the Constants interface

Onze TA had verzocht om minder interfaces te gebruiken, en de interface van constants is denk ik wel overbodig aangezien deze methods aanbied die veel te specifiek zijn voor een interface...

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