Giter Site home page Giter Site logo

hey-thanks-for-the-fish's Introduction

Hi there 👋

I'm Jan, a computer science master's student from Würzburg Germany.

My sweet spot is embedded development with a focus on space-related control software and computer vision. During my studies, I got the opportunity to work on three REXUS/BEXUS projects. We built an autonomous vision system on a high-altitude balloon and a novel recovery system, called Daedalus, which is dropped from sounding rockets. This is an amazing journey and I like to present our open source ground station Telestion to you, which powers these projects.

If you are lucky you will probably catch me fiddling with my passion: computer game projects. To put some more effort into this hobby I started a double degree in games engineering. After half a year of work, I proudly present our first game prototype Back in Time.

Besides those activities, I like to attend competitions and hackathons. I spend some time in internships and working in research groups at my university and CLAAS Gmbh. Currently, I am working at BII-GmbH besides my studies.

Just drop me a mail if you are interested in my projects or like to work together with me on new ideas.

P.S. I like the Inside Java Podcast. Please drop me a note, if you know a similar one for C++.

hey-thanks-for-the-fish's People

Contributors

jvpichowski avatar

Watchers

 avatar  avatar

hey-thanks-for-the-fish's Issues

Implement console client

This should be a simple client which prints the current game state and gives the possibility to do a move. A move could have the following form:

1ne3

This means penguin 1 should go three steps in the direction of north east.

If the move is invalid the player should - be asked to do a different one.

The rendering of the game board should happen with ascii art. There should be floes.

Implement not so simple client

The not so simple client should always select the move to the flow with the highest number of fishes. If there are many floes with this property a random one should be chosen.

Reverse engineering of XML communication protocol

The original game server used an XML protocol to communicate with its clients.
To keep compatibility with the 2015 submission we need to use the same protocol.
Since the documentation is gone the protocol has to be concluded from the remaining navigation code of the 2015 submission.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.