A simple baseline for kinematic pose estimation (joint angles) from 2D keypoints using a similar approach to VideoPose3D
kamisoel / kinematic_pose_estimation Goto Github PK
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License: MIT License
Hi ,
First of all thank you for uploading the code. There's not many who is using the angles frrom human 3.6m dataset.
I see that the D3_Angles_mono has 78d vector for each frame. Which you have reshaped to (26, 3) and then converted to (32, 3). It will be really helpful, if you can direct me to any documentation/material etc from where you got this information. How do you know, the order of the limbs/joints in this (25,3) matrix.
Also, do you know, if the angles are with respect to the parent or the root joint (hip)?
Thank you.
Best regards
Soubarna
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