Comments (6)
right, ill look into it now. Those were the auras I was testing with too...
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can you export me the item and give a list of your active modules
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Having the same issue. Active-Auras, DAE and libWrapper active only. These are the items I'm using
Auras.zip
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Same as Smoldar above me, although I'm testing with the items in the "Active Auras Auras" compendium you've included with the module. Namely the Auras of protection.
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Doing some testing and fooling around;
Found this:
The auras that add condition immunities added alone on the actor does work as intended.
Auras that changes rolls using any @ on the effect value, works on the actor that have the aura but bugs out auras for other actors in general.
Activated Aura of Courage and Devotion only (Immunity to Frighten and Charm) and the effects imported correctly to the other actors, even showing up on the sheet.
Activated the Aura of Protection last and it started showing on the other actors, but whenever the other actors try to roll any dice that the aura affect, results on a error.
dice.js:168 Error: The dice roll formula 1d20 + 1 + undefined did not produce a numeric outcome.
at Roll.evaluate (foundry.js:7677)
at Roll.roll (foundry.js:7704)
at _roll (dice.js:166)
at Object.callback (dice.js:232)
at Dialog.submit (foundry.js:13149)
at Dialog._onClickButton (foundry.js:13112)
at HTMLButtonElement.dispatch (jquery.min.js:2)
at HTMLButtonElement.v.handle (jquery.min.js:2)
Changing the original aura to a flat value "solved" the issue.
Hope that it helps =D
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that does help thanks
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Related Issues (20)
- Console error on token movement HOT 1
- [Feature Request] Aura only applies if certain conditions or status effects are present HOT 5
- Space vs hyphen in name in FVTT package directory HOT 1
- script attempts to change the value of a getter HOT 3
- Effect that ignore self does not work HOT 2
- [SWADE] Weird aura display issues HOT 1
- Aura effects aren't applied HOT 5
- [BUG] When token is updated that exists on a different scene, module throws error HOT 4
- "Auras in combat" setting has wrong default value
- Condition Check Improvement: Origininating Actor data HOT 1
- Aura applies to tokens multiple times
- Auras are not propagated HOT 1
- Where is the Apply while inactive option? HOT 2
- [BUG] Ignore Self Applying to Self HOT 6
- [Suggestion] Adding an option to display a faint ring on the edge of an aura. HOT 1
- Add creature subtypes to the type of creature option HOT 3
- ERROR CAUGHT in RemoveActiveEffects Error: Undefined id does not exist in embeddedCollection collection HOT 3
- Adding a placeholder token in the combat tracker can lead to TypeError Undefined when reading document in AAHooks.mjs:51 HOT 1
- Minor Incompatibility with Effect Macro and Active Token Effects HOT 1
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