Comments (8)
thanks for the report, this should now be fixed as of #55
from active-auras.
I can neither replicate the duplicating auras over multiple scenes, or the double status effect unfortunatly...
from active-auras.
I was having the same problem. Let's see if with the updated version this still occurs.
from active-auras.
I'm having similar issue, one token have 2 auras of range 10 ft, other token when moved into range gets one effect (the texts are updating on the sheet so the effects are probably replacing each other) then on next move he gets 2nd effect. Then after moving out he loses one effect and on another move loses second effect. Really strange
from active-auras.
Can you upload a copy of the actor with the auras?
from active-auras.
Hey, here's quite clean world with this issue being replicable:
vanilla.zip
And recording of issue itself:
https://youtu.be/qkHzy4py1fQ
from active-auras.
I've checked new version and it looks to work perfectly fine, I'm not running any games this week, but will give it a shot next weekend
from active-auras.
this seems to be fixed for now, so i'll close this (finally 😄 )
from active-auras.
Related Issues (20)
- AA on items aren't applied to other characters HOT 2
- Console error on token movement HOT 1
- [Feature Request] Aura only applies if certain conditions or status effects are present HOT 5
- Space vs hyphen in name in FVTT package directory HOT 1
- script attempts to change the value of a getter HOT 3
- Effect that ignore self does not work HOT 2
- [SWADE] Weird aura display issues HOT 1
- Aura effects aren't applied HOT 5
- [BUG] When token is updated that exists on a different scene, module throws error HOT 4
- "Auras in combat" setting has wrong default value
- Condition Check Improvement: Origininating Actor data HOT 1
- Aura applies to tokens multiple times
- Auras are not propagated HOT 1
- Where is the Apply while inactive option? HOT 2
- [BUG] Ignore Self Applying to Self HOT 6
- [Suggestion] Adding an option to display a faint ring on the edge of an aura. HOT 1
- Add creature subtypes to the type of creature option HOT 3
- ERROR CAUGHT in RemoveActiveEffects Error: Undefined id does not exist in embeddedCollection collection HOT 2
- Adding a placeholder token in the combat tracker can lead to TypeError Undefined when reading document in AAHooks.mjs:51
- Minor Incompatibility with Effect Macro and Active Token Effects HOT 1
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from active-auras.