Comments (4)
It should work as intended. What aura did you test with?
As for the cha mod updates, you will have to retrigger the collection of auras (turn if on/off).
from active-auras.
I turned the Aura of Protection into a "times" aura by making it an action > target self >duration 1 minute.
My goal was to test to see if spells that give the caster an aura could work, but in this case the aura, when transferred to a new token;
- It gave them the effect with one minute remaining (no matter how long the spell had left.
- Once they leave the aura, I cannot figure out how to make the effects stick (this is likely my fault though).
- Lastly, once the effect reached the end of its duration (as in, the spell should no longer be active) the caster still had said aura.
Not sure, again, if this is just not the intended use of the module, the real-time auras work great, for ones that confer lasting effects are not something I can figure out, as are timed auras.
from active-auras.
Im not quite sure what you mean, any effects applied through AA will expire when the token that owns the aura looses that aura (of moves out of range), it will not persist after that time.
As for the other issues those are not covered by AA, you probably need https://gitlab.com/tposney/about-time or https://gitlab.com/tposney/times-up
from active-auras.
Have those, yeah think something got lost in translation, which is fine. All good, enjoying the module though, cheers.
from active-auras.
Related Issues (20)
- AA on items aren't applied to other characters HOT 2
- Console error on token movement HOT 1
- [Feature Request] Aura only applies if certain conditions or status effects are present HOT 5
- Space vs hyphen in name in FVTT package directory HOT 1
- script attempts to change the value of a getter HOT 3
- Effect that ignore self does not work HOT 2
- [SWADE] Weird aura display issues HOT 1
- Aura effects aren't applied HOT 5
- [BUG] When token is updated that exists on a different scene, module throws error HOT 4
- "Auras in combat" setting has wrong default value
- Condition Check Improvement: Origininating Actor data HOT 1
- Aura applies to tokens multiple times
- Auras are not propagated HOT 1
- Where is the Apply while inactive option? HOT 2
- [BUG] Ignore Self Applying to Self HOT 6
- [Suggestion] Adding an option to display a faint ring on the edge of an aura. HOT 1
- Add creature subtypes to the type of creature option HOT 3
- ERROR CAUGHT in RemoveActiveEffects Error: Undefined id does not exist in embeddedCollection collection HOT 2
- Adding a placeholder token in the combat tracker can lead to TypeError Undefined when reading document in AAHooks.mjs:51
- Minor Incompatibility with Effect Macro and Active Token Effects HOT 1
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from active-auras.