Comments (9)
Can you try disabling then re-enabling the aura on the source token
from active-auras.
This seems to work kinda, Though I am now having a opposite issue, though only when two aura are in use on separate actors.
For example, I am using CUB conditional lab. I have created two custom conditions each with an effect with an aura. One applied fire resistance withing 5 ft, and the other applied +1 AC within 10 ft.
On each actor this work fine.
If I move an actor into range of the other actor with the aura, then the aura isnt being applied.
In the above image the actor with the fire shield should also have the +1 AC condition.
If I move the actor with the condition I need applied it updates correctly:
But now if I move the actor with the fire shield away the +1AC condition is not removed as it should be.
This issue is present for both the fire shield condition and the +1 AC condition.
from active-auras.
This was a bug with 0.1.52 if I remember, try updating to the latest version
from active-auras.
Only thing I am seeing in the console with debug is:
from active-auras.
That is saying it doesn't recognise the auras. Check over the aura details and try re-adding then to the actors
from active-auras.
Okay I recreated the auras as features instead of effects with in Condition Lab:
and configured their auras:
After that it still is not working
from active-auras.
I am having the same problem (or maybe the opposite problem? Hard to say for sure), but I think I have identified the issue that I am experiencing.
- When the targets are moving, the aura applies and removes as expected
- When the source is moving, the auras apply as expected, but once applied they do not remove until all potential aura targets (excluding the source) are out of range. So some targets keep the aura longer than they should.
from active-auras.
If possible could you invite me to your game (pm on discord is fine) so I can test locally
from active-auras.
Messaged
from active-auras.
Related Issues (20)
- AA on items aren't applied to other characters HOT 2
- Console error on token movement HOT 1
- [Feature Request] Aura only applies if certain conditions or status effects are present HOT 5
- Space vs hyphen in name in FVTT package directory HOT 1
- script attempts to change the value of a getter HOT 3
- Effect that ignore self does not work HOT 2
- [SWADE] Weird aura display issues HOT 1
- Aura effects aren't applied HOT 5
- [BUG] When token is updated that exists on a different scene, module throws error HOT 4
- "Auras in combat" setting has wrong default value
- Condition Check Improvement: Origininating Actor data HOT 1
- Aura applies to tokens multiple times
- Auras are not propagated HOT 1
- Where is the Apply while inactive option? HOT 2
- [BUG] Ignore Self Applying to Self HOT 6
- [Suggestion] Adding an option to display a faint ring on the edge of an aura. HOT 1
- Add creature subtypes to the type of creature option HOT 3
- ERROR CAUGHT in RemoveActiveEffects Error: Undefined id does not exist in embeddedCollection collection HOT 2
- Adding a placeholder token in the combat tracker can lead to TypeError Undefined when reading document in AAHooks.mjs:51
- Minor Incompatibility with Effect Macro and Active Token Effects HOT 1
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from active-auras.