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License: MIT License
Create a macro to replicate the CustomClasses.exportList() functionality for other compendiums
Thank you!
In the module.js you overwrite the CONFIG.DND5E.classFeatures.
Could you merge the existing JSON with yours so that in case of an already modified CONFIG.DND5E.classFeatures a merge could keep the existing structure.
Is it possible to have an OR clause in the feature array lines? This would specifically apply to features like "Fighting Style" where you choose one, and the unchosen items do not show up in future level-ups.
I am not sure if I am doing something wrong or if there is something wrong in the code, but this does not appear to work in Foundry v9. I never messed around with this in v8 so I am not even sure if it worked in that version. Would you be willing to assist on this?
Foundry Virtual Tabletop: Version 9, 9.242
Game System: dnd5e, 1.5.7
Hi trying to understand how to use this module.
Do I have to add the part that point to module.js also in my compendium so that it will load also the list of my custom classes?
Can you please explain a bit more the sub-class "stuff" since it seems that Fopundry really do not have the concept so how can you implement a sub-class?
I see how this would work with adding a subclass to an existing 5e class, but can this module reference a class item that I create in order to put together an entirely homebrewed class? What would that look like in the config?
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