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View Code? Open in Web Editor NEWKinectのカメラ座標系をUnityのワールド座標系に変換する
License: MIT License
Kinectのカメラ座標系をUnityのワールド座標系に変換する
License: MIT License
関節位置の表示ですが、画面の左右に人物が移動すると、実際のカメラ画像と関節の表示位置がずれるようです。調べてみたのですが
// Unityのワールド座標系(3次元)に変換
var colorPoint3 = _Camera.ScreenToWorldPoint( point2 );
の処理が不要に思います。ワールド座標系への変換ですが、point2と_Cameraのいち関係が変換に影響を及ぼします。(試しに実行中にCameraオブジェクトを移動すると人物が動いていなくてもcolorPoint3の値が変化します。)
point2をスケーリングして利用するのが正しいように思います。
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