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jest-another-rpg's Introduction

Hi I'm Kara ๐Ÿ‘‹๐Ÿผ

An experienced graphic designer and illustrator from the Midwest, transitioning to a new career in software and web development.

I recently graduated from the Full Stack Development program at the University of Arizona and am excited to continue learning, collaborating, and creating beautiful, useful things.

  • ๐Ÿ’ป I'm currently studying: Modern web application development @ Full Stack Open 2022
  • ๐Ÿ’ก Iโ€™m diving deep into: React.js
  • ๐Ÿฆ„ I'm also working on: Custom graphics for my MERN app
  • ๐ŸŒต I'm really enjoying: exploring my new home state
  • ๐Ÿ“ฌ How to reach me: LinkedIn

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jest-another-rpg's Issues

Create a "potion" object

Create a Potion object.

  • Create tests for the Potion object.

  • The Potion object will be used to give the player stat boosts.

  • If no stat is provided, the stat should be randomly selected.

Create an "enemy" object

Create an Enemy object to store methods and properties related to the enemy that our player has to battle.

An Enemy object has the following properties:

  • name
  • weapon
  • health
  • strength
  • agility
  • potion

An Enemy object has the following methods:

  • getDescription()
  • getHealth()
  • getAttackValue()
  • isAlive()
  • reduceHealth()

Write appropriate tests for the Enemy() constructor and methods.

Create a "player" object

Create a Player object that will be used to store methods and properties related to the user's character.

A Player object has the following properties:

  • name

  • health

  • strength

  • agility

A Player object has the following methods:

  • getStats()

  • getInventory()

  • getHealth()

  • getAttackValue()

  • isAlive()

  • addPotion()

  • usePotion()

  • reduceHealth()

  • Write appropriate tests for the Player() constructor and methods.

Create a "game" object

Create a Game object, which will be responsible for the game logic. It will be used to keep track of whose turn it is, prompt the user for input, and check to see if the game has been won.

All game logic is encompassed by a Game() constructor function.

A Game object has the following properties:

  • roundNumber

  • isPlayerTurn

  • enemies

  • currentEnemy

  • player

A Game object has the following methods:

  • initializeGame()

  • battle()

  • checkEndOfBattle()

  • startNewBattle()

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