1- you have a cube and one single joint deforming the cube.
2- write a Maya Python script that:
- exports the cube to a USD file.
- exports the joint to a USD file.
- creates a USD-Skel definition that binds the geometry and the joint.
3- write a Houdini Python Script that:
- reads the USD-Skel file generated at step 2.
- makes the cube with the deforming joint available to the artist in the viewport.
|>> modules
|>> usd
|>> lib.py >> usd modules
|>> os
|>> lib.py >> os modules
|>> apps
|>> maya
|>> lib.py >> maya modules
|>> create_rig.py
|>> houdini
|>> load_rig.py