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plistexplorer's Issues

Unreadable object

Hello,

thank you for this tool, it works very well.
Howover, I have a problem with a type of object, I have "nil" value but in my PLIST I have something like that.

capture d ecran 2017-02-07 a 08 11 29

Do you have an idea of what kine of object (or primitive) it can be ?
How can I do to decode that ?

Thank you very much

[Feature Request]: JSON output

I have been looking for a tool to convert NSKeyedArchiver plists into JSON strings. Could this tool be adapted for that purpose? Unfortunately, I don't have the knowledge to do this myself. Thank you!

Convert to Cocoa Touch Framework

Hi

I created a new Cocoa Touch Framework (Objective-C) project and added you files. I needed to update the header references to <Cocoa/Cocoa.h> to <UIKit/UIKit.h> and the import references from #import "objc/objc-class.h" to #import <objc/runtime.h>.

All seemed to build OK, however when I run the same archive file through the Cocoa Touch Framework library I crash out with:

-[__NSArrayI enumerateKeysAndObjectsUsingBlock:]: unrecognized selector sent to instance 0x60c0002726c0
2018-05-11 16:18:01.395263+1000 tester2[44019:14690035] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayI enumerateKeysAndObjectsUsingBlock:]: unrecognized selector sent to instance 0x60c0002726c0'

I've create a simple iOS app in Swift to invoked the PlistExplorer functions as follows:

import UIKit
import PlistExplorerKit
     
class ViewController: UIViewController
{
    override func viewDidLoad() 
    {
        super.viewDidLoad()
        guard let path = Bundle.main.path(forResource: "accounts", ofType: "archive") else
        {
            print("can't find accounts.archive file.")
            return
        }

        let explorer = PlistExplorer.init()
        _ = explorer .crackFile(path)
        explorer.logYourself()
    }
}

When I execute NSLog(@"\n%@", [data logString]); in the Cocoa Touch library the output is:
NSData with: 4742 Bytes

In the PlistExplorer code, the same file returns:
NSData with: 5182 Bytes

Are you aware of any differences between a Cocoa app vs a Cocoa Touch Framework? Do you have any suggestions to convert the project into a framework that can be used in Swift?

Thanks for your help.

Question: License?

Hi,

What is the license for this code?
Can I assume it's MIT or something similar?

Kind regards

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