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jeopardy-jk's Introduction

Mod 2 Gametime: Jeopardy

Authors:

Jacqueline Moore and Kayla Lawson

Built with

  • HTML
  • CSS
  • Javascript
  • OOP
  • Mocha
  • Chai

Goals

For this project we implemeneted object-oriented programming (OOP) principles to build out a game show.

  • Write a program from scratch
  • Design and implement OOP patterns
  • Understand and implement ES6 classes
  • Implement array iterator and mutator methods to work with game data
  • Write modular, reusable code that follows SRP (Single Responibility Principle)
  • Create a robust test suite that thoroughly tests all functionality of a client-side applicationtions that show trends toward DRYness.

Project requirements

Learning Goals

  • Understand OOP
  • Implement TDD and Try to understand

Issues

Images of project

screencapture-localhost-8080-2019-03-28-08_03_53

screencapture-localhost-8080-2019-03-28-08_04_05

screencapture-localhost-8080-2019-03-28-08_04_12

Design Inspiration

link to our color palette

DTR

link to dtr

Contact Us

Kayla Lawson linkedin, github Jacqueline Moore linkedin, github

jeopardy-jk's People

Contributors

jacquelinebelle avatar kaylalawson avatar robbiejaeger avatar

Watchers

James Cloos avatar

jeopardy-jk's Issues

Gametime: Jeopardy Wish List

List of issues we would like to continue working and learning on:

  1. UI/UX:
  • When you click on a point value with in a category you are it visually looks as such, however we need to continue trouble shooting a work around for functionally disabling the buttons and then resetting.

  • Spend a little more time on the design of the overall game. With the time frame and pace of learning we spent more time with our focus on the functionality of the game.

  1. OOP:
  • We need to finish the project requirements by adding the Daily double or the final round going.
  1. TDD:
  • I believe more than 80% of our game tested.

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