kaylinowo / project-branthium Goto Github PK
View Code? Open in Web Editor NEWAn Apex Legends pasta
An Apex Legends pasta
error:Failed to Find Base Address
doesn't show up, it just closes
After the bow nerf, it now has a charge level. How can i constanly check for the lastcharge level on the bow
float WeaponXEntity::get_projectile_speed()
{
return projectile_speed;
}
I noticed that someone said the detected was here and I tried to modify a few data, but I had a blue screen.
BYTE shell_code[] = { 0x48, 0xB8,0x16 }; // mov rax, xxx 0x48, 0xB8
BYTE shell_code_end[] = { 0xFF, 0xE0 }; //jmp rax 0xFF, 0xE0
what is "mov rax, xxx" xxx mean?
how can i change it, i try some num it is failed
I look forward to your help. Thank you
SignTask task failed unexpectedly
Class "Sample" is reserved for use by Microsoft
Any idea how to fix this?
Thanks
The drive is now detected and apex has updated anti cheating, glow now crashes
Cheat not work on steam, can i update offset for apex legends on steam , thank you
So, a lot of people having problems with the cheat.
First I will tell you how to fix every build error, set the project to release x64, disable spectre in the driver settings and disable in the driver settings driver signing! And make sure to install the windows WDK or you cant build the driver!
Second thing, the driver that the cheat is using can not be used on 1909 or lower! And because they are public kernel driver, you will get maybe banned after 20 minutes, better update the cheat and use the uefi driver which you can load on every winver and they are ud!
Make sure you are using the correct offsets!
For more help ask me on discord: Hymerine#0001
I will maybe (if I have the motivation) update the cheat with the ud uefi driver and publish on my github!
And I will make an youtube tutorial how to correctly use it!
Please dont delete this Issue! Thanks!
hey has this been finished updating because i just downloaded it and went in game nothing happened as of the gameplay the menu is fine
Build started...
1>------ Build started: Project: cheat, Configuration: Release x64 ------
1>aimbot.cpp
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk\include/win_utils.h(1030,74): warning C4267: 'argument': conversion from 'size_t' to 'int', possible loss of data
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk../modules/caching/caching.h(15,21): warning C4018: '<': signed/unsigned mismatch
1>modules\aimbot\aimbot.cpp(94,20): warning C4244: 'argument': conversion from 'double' to 'int', possible loss of data
1>visuals.cpp
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk\include/win_utils.h(1030,74): warning C4267: 'argument': conversion from 'size_t' to 'int', possible loss of data
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk../modules/caching/caching.h(15,21): warning C4018: '<': signed/unsigned mismatch
1>modules\visuals\visuals.cpp(19,85): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
1>modules\visuals\visuals.cpp(19,78): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
1>modules\visuals\visuals.cpp(22,103): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
1>modules\visuals\visuals.cpp(22,96): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
1>imgui.cpp
1>imgui_draw.cpp
1>imgui_impl_dx9.cpp
1>imgui_impl_win32.cpp
1>imgui_widgets.cpp
1>main.cpp
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk\include/win_utils.h(1030,74): warning C4267: 'argument': conversion from 'size_t' to 'int', possible loss of data
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk../modules/caching/caching.h(15,21): warning C4018: '<': signed/unsigned mismatch
1>weapon.cpp
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk\include/win_utils.h(1030,74): warning C4267: 'argument': conversion from 'size_t' to 'int', possible loss of data
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\sdk../modules/caching/caching.h(15,21): warning C4018: '<': signed/unsigned mismatch
1>Generating code
1>Previous IPDB not found, fall back to full compilation.
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\modules\aimbot\aimbot.cpp(19): warning C4701: potentially uninitialized local variable 'best' used
1>D:\DEGO\apex\new op\Project-Branthium-main\cheat\modules\aimbot\aimbot.cpp(34): warning C4701: potentially uninitialized local variable 'best' used
1>All 1712 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
1>Finished generating code
1>cheat.vcxproj -> D:\DEGO\apex\new op\Project-Branthium-main\build\usermode.exe
1>Done building project "cheat.vcxproj".
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