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This client-project is written for kbengine(a MMOG engine of server)

Home Page: http://kbengine.org

Smalltalk 41.45% JavaScript 18.74% HTML 0.16% Python 0.03% Batchfile 0.01% ShaderLab 11.67% HLSL 0.11% PLSQL 1.12% C# 26.72%

kbengine_unity3d_warring's Introduction

kbengine_unity3d_warring

本项目作为KBEngine服务端引擎的客户端演示而写,适用于Unity4.x

http://www.kbengine.org

官方论坛

http://bbs.kbengine.org

QQ交流群

461368412

KBE插件文档

Assets\Plugins\kbengine\kbengine_unity3d_plugins\README.md

GO!

1. 确保已经下载过KBEngine服务端引擎,如果没有下载请先下载
	下载服务端源码(KBEngine):
		https://github.com/kbengine/kbengine/releases/latest

	编译(KBEngine):
		http://kbengine.github.io/docs/build.html

	安装(KBEngine):
		http://kbengine.github.io/docs/installation.html

2. 下载KBEngine服务端Demo资产库:

	* 使用git命令行,进入到kbengine_unity3d_warring目录执行:

		git submodule update --init --remote

submodule_update1

	* 或者使用 TortoiseGit(选择菜单): TortoiseGit -> Submodule Update:

submodule_update2

            * 也可以手动下载kbengine服务端Demo资产库

	        服务端资产库下载:
	            https://github.com/kbengine/kbengine_demos_assets/releases/latest
	            下载后请将其解压缩,并将目录文件放置于服务端引擎根目录"kbengine/"之下,如下图:

3. 拷贝服务端资产库"kbengine_demos_assets"到服务端引擎根目录"kbengine/"之下,如下图:

demo_configure

4. 通过服务端资产库生成KBE客户端插件(可选,默认已经带有一份,除非服务器有相关改动才需要再次生成)
	1: 双击运行 kbengine/kbengine_demos_asset/gensdk.bat
	2: 拷贝kbengine_unity3d_plugins到kbengine_unity3d_warring\Assets\Plugins\kbengine\

配置Demo(可选):

创建AssetBundles(默认已经创建,可以跳过这一步):
	unity3d(菜单上)->Publish->Build Publish AssetBundles(打包所有需要动态加载资源)

	期间可能一直出现"Moving file failed", 需要点击"try again"让其继续, 
	这可能是unity3d在移动文件时文件被占用造成的。
	执行完毕后检查 Assets->StreamingAssets是否有内容。

生成服务端寻路数据(默认已经创建,可以跳过这一步):
	先将Assets\Plugins\cai-nmgen-rcn(generate navmesh).zip解压放当前目录下并重启unity3d编辑器, 然后执行如下步骤:
		unity3d资源浏览器中选中(非菜单): Assets->Nav_build->xinshoucun->NavmeshBuild->Build & Bake, 等待生成完成之后
		unity3d资源浏览器中选中(非菜单): Assets->Nav_build->xinshoucun->CAIBakedNavmesh->Save, 将其中srv_xxx.navmesh放到服务端kbengine\kbengine_demos_assets\res\spaces\xinshoucun中
	(注意: 生成完毕后建议删除cai-nmgen-rcn(generate navmesh).zip解压出来的文件,会造成无法导出游戏的错误,原因未知。)
	(如果有更多问题请咨询插件作者: http://www.critterai.org/projects/cainav/)

改变登录IP地址与端口(注意:关于服务端端口部分参看http://kbengine.github.io/cn/docs/installation.html):

demo_configure

	kbengine_unity3d_warring\Scripts\kbe_scripts\clientapp.cs -> ip
	kbengine_unity3d_warring\Scripts\kbe_scripts\clientapp.cs -> port

启动服务器:

先开启服务端
	Windows:
		kbengine\kbengine_demos_assets\start_server.bat

	Linux:
		kbengine\kbengine_demos_assets\start_server.sh

检查启动状态:
	如果启动成功将会在日志中找到"Components::process(): Found all the components!"。
	任何其他情况请在日志中搜索"ERROR"关键字,根据错误描述尝试解决。
	(More: http://kbengine.github.io/cn/docs/startup_shutdown.html)

导出WebPlayer项目:

Unity3d File->Build Settings->Scenes In Build选择scenes/start.unity->Platform
选择Web Player->Build。 

在Unity3D编辑器运行游戏

Unity3D中选择Assets\scenes\start场景然后点击编辑器运行按钮,如果无意外应该可以登录游戏进入到场景中了。
(注意:运行游戏前请确保Unity3D控制台“错误暂停”是取消状态,因为一些原因一定会遇到错误,参考:http://bbs.kbengine.org/forum.php?mod=viewthread&tid=20&extra=page%3D1)

unity_error_pause

在浏览器运行游戏:

Web服务器部署文件夹结构:

	->(服务器根目录)
		- StreamingAssets (创建AssetBundles生成的文件夹)
		- ui (Assets下的ui文件夹可以直接拷贝过来)
		- crossdomain.xml
		- initLogo.png
		- initProgressBar.PNG
		- initProgressFrame.PNG
		- index.html
		- Unity3d.unity3d (在unity3d编译时生成的文件)
		- Unity3d.html (在unity3d编译时生成的文件)


浏览器访问localhost
如不清楚请下载编译打包好的demo,并按照其中的文件夹结构放置并看压缩包内文档教程如何启动:
https://sourceforge.net/projects/kbengine/files/

WebPlayer日志:

Windows XP: C:\Documents and Settings\username\Local  Settings\Temp\UnityWebPlayer\log
Windows Vista/7: C:\Users\username\AppData\Local\Temp\UnityWebPlayer\log

warring截图

warring项目运行效果 warring项目运行效果 warring项目运行效果 warring项目运行效果 warring项目运行效果 warring项目运行效果 warring项目运行效果

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