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object-despawner's Introduction

Object-Despawner

You can delete spawned PoolObjects (Peds,Vehicles,Blips,etc..) from the game if you define them in your class as a property or field (static,private,public,protected)

(Error might still occur)

Tested with:

  • Array
  • ArrayList
  • List
  • Dictionary
  • Tuple
  • Queue
  • Stack

(Should work with IEnumerables)

You can even delete objects from:

List<List<List<Dictionary<int, Ped>>>> ped = new List<List<List<Dictionary<int, Ped>>>>() { new List<List<Dictionary<int, Ped>>>() { new List<Dictionary<int, Ped>>() { new Dictionary<int, Ped>() { { 0,ped} } } } };

Usage

class MyClass
{
  public Ped ped;
  private Blip [] blips;
  public List<Ped> peds;
  private Dictionary<int,Blip> blips2;
  protected Vehicle [] vehicles;
  
  // spawn stuffs somewhere
  
}

and call it from somewhere else like

  MyClass myclass = new MyClass();
  // poolobjects should be spawned
  try
  {
    Despawner.Despawn(myclass); 
    // poolobjects should be deleted
  } 
  catch(Exception ex)
  {
    // handle exceptions
  }

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