Comments (1)
Hi, at the moment only Windows and Linux are supported. The plugin should work with any programming language that Godot supports (GDScript, C#, etc.).
Pocketsphinx (the speech-to-text library used for this plugin) does support Android, but it seems non trivial to get it working (and then another non trivial step is to integrate it into Godot). I will investigate this in the future.
I own a quest 2 and when I tried a Windows VR build (via Oculus link) this plugin did work. Though, that is still running on Windows, so likely not what you are looking for.
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Related Issues (7)
- problem with windows compilation: warning: unrecognized command line option '-Wno-incompatible-pointer-types-discards-qualifiers' HOT 1
- game closes when initializing the plugin for a second time. HOT 1
- exporting a game HOT 4
- Update to Godot 4.0? HOT 4
- Node type SpeechToText does NOT appear in the Godot engine after importing plug-in HOT 3
- Can't export my game HOT 2
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