- clone repo
- unpack ecj v 23 into ecj folder
for bash
- navigate to ecj folder
- java ec.Evolve -file ./ec/app/royaltree/royaltree.params
for executable
- run .bat files
- xml file has job details to reload in HPC manager
- out?.stat is the stats file associated with each run
- run?.stat is the redirected st_err which has the fitness stats
- run parse_data_script.py inside the folder of the .stat files you wish to convert
The Royal Tree problem is taken from "The royal tree problem, a benchmark for single and multi-population genetic programming", Punch, Zongker and Goodman, in Angeline and Kinnear (eds) Advances in Genetic Programming II, 1996, MIT Press.
The objective is to match a "complete" target tree as closely as possible. There is a single terminal, X (arity 0), and multiple functions, A (arity 1), B (arity 2), C (arity 3), etc. A complete tree of depth 2 is just (A X). A complete tree of depth 3 is (B (A X) (A X)). If the highest-arity function is D (arity 4), then the target tree has root node D, with 4 children C, each with three children B, each with two children A, each with one child X. The problem is tunable by varying the alphabet.
Fitness is calculated by comparing to the target tree, in a complicated formula as follow (based on the description in "Program Distribution Estimation with Grammar Models", Yin Shan, 2005):
The raw fitness of the tree (or any sub-tree) is the score of its root. Each node calculates its score by summing the weighted scores of its direct children. If the child is a perfect tree of the appropriate level (for instance, a complete level-C tree beneath a D node), then the score of that sub-tree, times a FullBonus weight, is added to the score of the root. If the child has the correct root but is not a perfect tree, then the weight is multiplied by a PartialBonus. If the child's root is incorrect, then the weight is multiplied by Penalty. After scoring the root, if the function is itself the root of a perfect tree, the final sum is multiplied by CompleteBonus. Typical values used are: FullBonus = 2, PartialBonus = 1, Penalty = 1/3, and CompleteBonus = 2.
The score base case is a level-A tree, which has a score of 4 (the A-x connection is worth 1, times the FullBonus, times the CompleteBonus). The reasoning behind this "stairstep" approach is to give a big jump in evaluation credit to each proper combination, so that the problem can be solved by progressively discovering sub-solutions and combining them. The FullBonus is provided to give a large credit to those trees that find the correct, complete royal tree child. The PartialBonus is used to give credit for finding the proper, direct child for a node, even if that direct child is not the root of a royal tree. This pressure is not as great as the FullBonus, but it is an effective incentive, since the score is determined recursively down the tree, and thus each node receives some credit when if finds its proper, direct children. If a node does not have the correct, direct children, it is penalised by Penalty, making the FullBonus and PartialBonus even more effective. Finally, if the resulting tree is itself complete, then a very large credit is given. The reasoning behind the increase in arity required at each increased level of the royal tree is to introduce tunable difficulty.
The aim is to make the largest possible complete tree. In other words, (B (A x) (A x)) is always better than (A x). There is no sense of a "target of depth 1". The best possible fitness is determined by the number of non-terminals available in the language, not by any "target depth".
I've tested this code and it produces the correct values for perfect trees at level A (8), B (32), C (384). Note that these aren't really "maximum" scores -- a tree like (B (B (A X) (A X)) (B (A X) (A X))) is not a perfect B-tree, but it contains two perfect B-trees, and it will have a higher score than just a single perfect B-tree. This code also reproduces the values given in Punch et al, Fig 15.2.