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4dviewstest2's Issues

Missing Prefab

4ds

I read the README.md and received the resource, but I have no idea what to do after that. Can you explain a little bit more about HAP site and ffmpeg.sh? I really want to know about this project.
When I download this project, I am curious about how to solve the Missing Prefab. Please.

Modeling does not move.

4d1

4d2

4d3

4d4

4d5

I even succeeded in creating a .mov file with hap using ffmpeg with textures. However, I put the .mov file in the streaming assets folder, but when I click play, the models do not move. Can you see the screenshot and report the problem?

Changing to a different .4ds file (also stored to streamingAssets)

Also trying out .4ds ... do you know how to switch to play a different .4ds file at runtime?

Have tried the obvious .Stop() assign squencename and .Play() and now trying a coroutine to wait for initialization... But I have not been able to get the Unity plugin to change the play file at runtime.

`public void SelectThis(string name)
{
if (p4ds.IsPlaying) p4ds.Stop();
print("SelectThis " + name);

    p4ds.SequenceName = name+".4ds";
    p4ds.Initialize(true);

    p4ds.Play(true);

    StartCoroutine(WaitToPlay());
}

IEnumerator WaitToPlay()
{
    while (!p4ds.IsInitialized)
        yield return new WaitForSeconds(0.1f);

//    p4ds.Play(false);
    p4ds.Play(true);
    print("PLAYING!!!! SelectThis " + p4ds.SequenceName);
}`

Basic rig missing prefab?

It's possible something got messed up updating to 2019.4.4f1 but I'm not seeing anything when I run the scenes. It may have to do with a missing prefab.

Sample4DViews_SwordFighting_60fps_FILTERED (Missing Prefab)

adfadfgadf

I was getting another strange error initially when I started the project from scratch.
"The type or namespace name 'Event' could not be found"

I was able to fix this by Resetting packages to Default and then reloading packages through package manifest, but this may be confusing to others.

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