keijiro Goto Github PK
Name: Keijiro Takahashi
Type: User
Company: Unity Technologies Japan
Location: Japan
Name: Keijiro Takahashi
Type: User
Company: Unity Technologies Japan
Location: Japan
Some examples of use of Octane for Unity
Sketches with openFrameworks
"1€ Filter" Unity implementation
Unity example: Single pass chroma subsampling shader
Presentation deck for a OP-Z talk
Experimental music sequencer with planetary movements
Lightweight C# implementation of OSC server/client
OSC plugin for Unity Visual Scripting
OSC (Open Sound Control) extension for Klak
32-bit packed color format with RGBM encoding for shader use
Shows how to support rendering motion vectors within the standard particle system of Unity.
A small animation sequence with Unity VFX Grpah
Point cloud importer & renderer for Unity
Unity VFX with point cloud
Percussive feature detection using median filtering
1D/2D/3D Perlin noise function for Unity
Visuals for Phantom Sketch Mod.
Photographic mosaic image effect for Unity
Unity example: drawing something like a pincushion
Real-time pix2pix implementation with Unity
Weight data files exported from pre-trained pix2pix models
Playing around with a Plato bust model.
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Some thing interesting about web. New door for the world.
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Some thing interesting about visualization, use data art
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Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
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Data-Driven Documents codes.
China tencent open source team.