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kinofog's Issues

It looks broken on My Android Device

Thanks for share this , it is really awesome!
But I have trouble when I use it on android.
It works good in Editor. Like this:
default

But it looks black and white on Android.
aa
Any idea?

Different errors even with cubemap?

B"H
This would seem rather simple but I'm trying to do fog in unity to cut out the distance items, and

Tried using kinofog
but I got these errors (after applying cubemap texture to camera)

tried this

How can I clip out distant objects such that the clipping isn't so sharp, and the intensity of the fog isn't cutting it out?

Unity 5.4+ Single Pass Forward for VR

Does not work correctly with single pass forward stereo rendering. it might have something to do with _CameraWS in the shader. Rotating the head causes misalignment issues.

TextMeshPro Mobile Error

When importing the package, I'm getting an error related to the TextMeshPro/Mobile/Distance Field.

  1. Shader error in 'TextMeshPro/Mobile/Distance Field SSD': Couldn't open include file 'TMPro_Properties.cginc'. at line 96

I don't know why.

Forward Mode Artifacts

When switching the camera from deferred to forward everything works well except for small line artifacts on the edge of objects. Would be nice to have this work since we used deferred for mobile devices.

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