pcxeffects2's Issues
Using ply Point Clouds with VFX graph
Hi, I used Pcx before and I'm trying to catch up with the VFX graph integration and I have a hard time figuring out how to use my .ply clouds with ,it to apply noise based deformations. Do I need to use the point cache baking tool to then transform them into a texture in the VFX graph? I'm missing the connecting piece since I'm just learning the graph's logic.
Thanks
ply importer dosen't for with Double float position
Hello
this is the header of my ply files
Ply importer make a trange texture with that files
format binary_little_endian 1.0
comment Created by CloudCompare v2.11 alpha (Anoia)
comment Created 12/02/2020 15:00
obj_info Generated by CloudCompare!
element vertex 2606740
property double x
property double y
property double z
end_header
the texture generate doesn't work
thanks for all your stuff
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