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coi-extended's Introduction

COI: Extended

Captain of Industry: Extended is a modification for Captain of Industry that adds many new features to the game.

Main Mod Features

40 New Buildings

40 New Research

165 New Recipes

40 New Products

Tier 5 Storages - No throughput limits and more I/O

"Mega" Vehicle Version for Countable Product

Faster Transports - Tier 4 Pipes and Belts

Storage of (almost) all items

New Re-Worked Battery Network System - Build three sizes of power exchanger to build a back-up battery network

New Random Gen World Map Options - Up to 500+ locations, more of trades, contracts, loot, mines, settlements

Improved Cargo Ship logic for reliable calculations

Cargo Ship: Drydock - Allows for construction of cargo ships (infinite trade removed)

Installation

Extract the included folder in the .ZIP to '%appdata%/Captain of Industry/Mods'. When creating a new game, you will be prompted to select which mods to use.

Compatibility

COI: Extended needs to be used with a new game, it is not currently compatible with saved games.

Help

Please file an issue or find me on the game's official Discord for any comments/questions/suggestions.

Contributions

Support my work at patreon.com/keranik, never necessary but always appreciated.

coi-extended's People

Contributors

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Stargazers

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coi-extended's Issues

Error when loading Mod

i am getting this error when loading the mod "COI Extended" ~

I dont know what it means at all Please help me out ? <3

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type Mafi.Collections.ImmutableCollections.ImmutableArray1[[Mafi.Core.Mods.ModData, Mafi.Core, Version=0.6.4.0, Culture=neutral, PublicKeyToken=null]], Mafi, Version=0.6.4.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null) at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <dc753a1061284f8e971ee88ee4826eee>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <dc753a1061284f8e971ee88ee4826eee>:0 at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <dc753a1061284f8e971ee88ee4826eee>:0 at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00030] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action`1[T] action) [0x00014] in :0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in :0
at COIExtended.COIExtended..ctor (COIExtended.ExtendedModConfig config) [0x0002b] in :0
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in :0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in :0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in :0
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0
at Mafi.Core.Game.GameBuilder.g__instantiateMod|12_1 (System.Reflection.ConstructorInfo constructor, Mafi.Core.Game.GameBuilder+<>c__DisplayClass12_0& ) [0x000b7] in <139248f9f9c9432b9df52565d6e2af59>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0

Speed change loss

Just updated to the latest version.

Seems the speed change function no longer works.
buttons 1-3
Mouse click on the icons

disabled mods and created new game - no issues
enabled full suite of mods V77 and cannot change game speed

Change mods to off first instance - speed changes available
enable mods once and speed change not available at all despite turning mods off and creating new game.
To reset this you must quit game and disable mods on newe game then speed change is available

Square with column

Hello,
I place a square with column for decoration in my port.
Now, i can't remove it or any housing. I have the same error: the settlement must remain contiguous.

I have test with and without the mod.
Without in new game: i can delete the building.

image

Mixer visual bug. Input icons missing.

20240620115252_1
I know it's just a visual bug as i tried belting in the products on different belts and ports, but might confuse newer players.
I wonder if more buildings have this, even stock buildings. I havent checked very through as i usually dont build nested objects in same building.

cargoship: drydock

Hello,

With version 0.7.7 and 0.7.5, after a reloading the cargoship drydock (primitive and normal) disappear.
All icon (paused, breakdown, ..) remain

I try with my current game and a newgame.

image

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