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witch-football's Issues

Future Features

  • Virtual analog
  • FSM AI enemy
  • Online Multiplayer
  • Simple Levels
  • Big Dungeon Levels
  • Billboard object

Known task todo

  • Witch Prefab
  • Skybox
  • Player 8 directions
  • CharacterStat isfull, empty, isavailable
  • Goal
  • Spawn ball and character if fallen
  • Player get manna after tackling
  • Replace damageToGuard & HP from passive to active or simply replace it with armor.
  • Cutscene for the witch
  • Match UI (Gameplay, Custcene, Winning Post Match)
  • Merge character into witch class

meshrenderer -> sprite renderer

fix:

  • getTackledDelay: spiky trap
  • Refreshing guard when ballposition

to fix:

  • need to fix meshrenderer -> sprite renderer on spiky tiles
  • need to fix onrangedwitches and oncollided witches assignment
  • need to fix the damaged in spiky tile and witchcontroller oncollisionenters
  • need to fix the guard refresh in oncollisionenters

Necessary Features

  • Tiles Textures (4 seasons)
  • BGM
  • Icon HUD (Witch characters)
  • SFX
  • Animation(Particle) FX character, Ball, Weather
  • Billboard and naviagtion arrow
  • Change pinup sprite

Question to consider

-Create UIController (HUD, PinUp, Screen)
-Call HUD and Pinup Init() methods on the match script?
-What if skill's delay is 0 but the duration is > 0?

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