Because why not.
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March 25 - Menu system (Managers, screens, etc)
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April 15 - Main menu animation done
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May 6 - Game is functional. Can control ship using face, and has autogenerating enemy ships. If collide with enemy ship, then you lose.
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June 17 - Implement powerups, tutorial.
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Stretch Goal 1 - Implement score counting / internet sharing (e.g. SHARE YOUR SCORE ON FACEBOOK. CLICK HERE)
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Stretch Goal 2 - Upgrade graphics (more pregenerated vectors). Upgrade audio (better, more varied sounds, nice background music)
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Stretch Goal 3 - High Score Screen