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h5tiny's Introduction

HTML5 Tiny (Based on PIXI)

This is Green Panda production, based on the PIXI framework core. Syntaxis is super similar to the Phaser framework. It is a fast, comfortable, lightweight and flexible framework, you can use for building 2D games and playable ads.

Installation

Install via npm:

$ cd game
$ npm install h5tiny

Use CDN:

<script src="https://cdn.jsdelivr.net/npm/[email protected]/lib/tiny.js"></script>

Usages

ES6:

import 'h5tiny';

class Image extends Tiny.Sprite 
{
	constructor(game) 
	{
		super("icon");
		game.stage.addChild(this);
	}
	
	update(delta) 
	{
		this.rotation += delta * 0.02;
	}
}

class Game extends Tiny 
{
	constructor(width, height) 
	{
		var parent = null; // document.body
		var useBuildInRAF = true;

		super(width, height, parent, useBuildInRAF)
	}

	preload() 
	{
		this.load.image("icon", "base64...");
	}

	create() 
	{
		this.icon = new Image(this);
	}

	update(time, delta) 
	{
		this.icon.update(delta);
	}
}

JavaScript:

var states = {
	preload: function() 
	{
		this.load.image("icon", "base64...");
	},

	create: function() 
	{
		this.icon = this.add.sprite(34, 34, "icon");
	},

	update: function(time, delta) 
	{
		this.icon.rotation += delta * 0.02;
	},
}

var game = new Tiny(300, 450, null, true, states);

Tiny + ThreeJS:

import 'h5tiny/three';

class Image extends Tiny.Sprite 
{
	constructor(game) 
	{
		super("icon");
		game.stage.addChild(this);
	}

	update(delta) 
	{
		this.rotation += delta * 0.02;
	}
}

class Game extends Tiny
{
	constructor(width, height) 
	{
		var parent = null; // document.body
		var useBuildInRAF = true;

		super(width, height, parent, useBuildInRAF)

		this.scene = new THREE.Scene();
	}

	preload() 
	{
		this.load.image("icon", "base64...");
	}

	create() 
	{
		this.icon = new Image(this);
	}

	update(time, delta) 
	{
		this.icon.update(delta);
	}
}

h5tiny's People

Contributors

peter-hutsul avatar horchynskyi avatar

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