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Add Box2D support
Create a box2d factory to manage the box2d physics layer.
Should use PhysicsObject properties to define the box2d shapes.
SpriteObject should be able to modify Physics bounding box
When a spriteFrame changes the size of the graphic often changes too... this leads to a need to change the size of the representative physicsObject.
- The SpriteObject needs to have methods to define how it should calculate its bounding box.
a) One method should be to name a particular 'part' which becomes the hittable sized object.
b) Another method should be to use all parts to calculate a bounding box. - In both of the above cases, the spriteFrames may have offset positions... this should be accounted for comprehensively.
- Physics may need to poll SpriteObject for changes, or have a notification set up.
Spawner Changes
Spawner must have simple method to identify the spawned object type.
Spawner must be able to specify the count of objects it can spawn.
Spawner must create it's own objects and provide a method to attach them to the world.
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