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allegice's Issues

'save' button mess with mouse snap-in

What steps will reproduce the problem?
1. turn on snap-in option in mouse control panel
2. select an item in ICE tree view
3. the mouse jump to the 'save' button

todo:
- dont set these 'save' buttons as default
- change their ID (IDOK currently)




Original issue reported on code.google.com by [email protected] on 12 Oct 2008 at 3:17

Re-Name Damage classes/Armor Classes

Re-naming the DCs and ACs would be very useful, even if it doesn't transfer 
over to Alleg. Being able to just glance at it and see it has the 'Galv' 
damage type or the 'Nix Lt Hull' Armor class rather than just DC07 or AC15 
would be very handy.

Original issue reported on code.google.com by [email protected] on 18 Oct 2008 at 1:20

Configuration file.

Is it possible for ICE to auto load a core by looking into a seperate 
configuration file? (eg ICE.ini) 

Can also have ice look at this file for the Alleg registry, so when the alleg 
reg moves again (highly unlikely) from 1.2 to 1.3 all we need to do is change 
the config file and not have a new release.

Original issue reported on code.google.com by [email protected] on 18 Mar 2013 at 9:06

  • Blocked on: #16

Starting money modifier inconsistent

All factions modifiers in the Faction pages are 1-based (1 is normal), 
except for Starting Money which is 0-based (0 is normal). This is 
confusing... at least for me.

Original issue reported on code.google.com by [email protected] on 20 Feb 2009 at 3:18

Update registry lookup

With ACSS launch the Alleg artpath has moved to 1.2 reg folder, and ICE is 
looking in 1.0. After looking at the (read-only) source, this can very easily 
be fixed under ICE.cpp.

Original issue reported on code.google.com by [email protected] on 16 Mar 2013 at 4:41

Removal or explanation of empty probe features/Checkbox for Missile features

There are several of the check boxes in the 'Features' sections of a Probe 
that are empty or that cannot be used by a probe.

More specifically, Numbers 0, 1, 2, 8, 9 and letters A, B, and F. No probe 
is going to capture a base or resonate an aleph, so these could be removed 
with no issues.

Adding a checkbox to the missile menu instead of the current dropdown menu 
would be very handy as well.
More specifically, you could have the following options:
Capture
Resonate
Resonate one side (Would uncheck resonate and vice versa)
Warn when drop (If this works)

Original issue reported on code.google.com by [email protected] on 18 Oct 2008 at 1:16

text bmp.mdl compatability

Not sure if this would fall under 'Bug' or 'Suggestion' but I have noticed 
that ICE has absolutely no interface for text mdl files that load .png 
files. Since text mdl files seem to be the wave of future alleg stuff, 
having them visible in ICE would be useful

Original issue reported on code.google.com by [email protected] on 20 Nov 2008 at 11:00

Add a 'hide' filter

From Andon:
Would it be possible to get a 'Hide' filter? To not show any thing that 
uses the pre number? Like if you did 'Hide' on #78, you wouldn't see the 
starting ships


Original issue reported on code.google.com by [email protected] on 12 Oct 2008 at 6:18

Enhancement: Goto Predecessor

Somewhat like how you have it going to the thing that overrides it - Just 
have it go back the other way, to whatever it overrides.

Original issue reported on code.google.com by [email protected] on 15 Oct 2008 at 11:19

can't sort launched parts

From TurkeyXIII:

When the 'sort' box is unchecked at the top of the tree, there aren't any 
chaffs, mines, missiles or probes in the parts list. In 3.41 (or whatever I was 
using before) those parts were included with everything else when the box was 
unchecked. (When the box is checked those parts have their own sub-branch, 
which is expected behaviour.)

Original issue reported on code.google.com by [email protected] on 24 Aug 2010 at 4:09

command line parameter

Allow to load the core passed as parameter when launching ICE.

optionnaly people could also associate .IGC file with ICE.

Original issue reported on code.google.com by [email protected] on 27 Mar 2013 at 2:33

  • Blocking: #15

Enhancement: Pre/Def/Local Input

Would it be possible to have an input space (Much like what you did with
the descriptions of things) where you could type in the pre/def/local bits,
perhaps separated by commas. It would make things easier


Original issue reported on code.google.com by [email protected] on 17 Oct 2008 at 6:00

Additional 'Parts' Sub-categories

Having all of the 'Parts' categories defined like the 'Devels' categories 
would be very useful.

The following ones are all groups (Confusingly) together
Pack
Afterburner
Cloak
Weapon
Shield

Original issue reported on code.google.com by [email protected] on 18 Oct 2008 at 1:23

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