Comments (5)
According to the error message the image file 'building_center_N.png' is not found where it's supposed to be.
This file (and all other .png files) must be INSIDE the Godot project.
See also usage pt#2 "Please check: Tiled editor should seamlessly work inside your project i.e. all its references must be ok"
I've lookeed into the .tsx file (this is a readable text file) and there are lots of file references like '../Tiles/builing_center_N.png'
As ../Tiles is a relative path seen from the perspective of the .tsx and the .tsx is located in 'res://asset/maps/dev' the image files are expected in a folder "Tiles" parallel to the folder "dev" i.e. 'res://asset/maps/Tiles'.
Please ensure that this folder exists and contains all 244 image files.
And please don't double click on the .tmx. This won't work in Godot4.
The import (if running successfully) should create a file 'test.tscn' and this can be double clicked on.
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Thanks for the comment, I'm able to import the tmx file without errors being reported in the console. It appears that all the tiles, layers and objects made their way into godot, but the actual tilemaps aren't rendering. Attached is the imported map and a screenshot of the edit. I don't know anything about the tiled map support that godot has, so I don't really know what to expect on that. I thought maybe it was the overlapping tilemap layers I had, test.tmx has layers and test_cpy.tmx only has one. They both don't work. Is there any chance you could take a look?
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Yes, with the full example I can reproduce the problem(s) and I will investigate this further.
(Interestingly, I also get error messages).
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The latest release 1.2.4 (hopefully) fixes the problem.
After updating the plugin files and starting Godot
- please reimport by selecting the .tmx files + the choose the Import Tab (top left side) and press 'Reimport' (left side)
- Force reloading e.g. by minimizing and maximizing the Godot window and confirm the reload proposal with OK
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Issue closed upon no further questions or objections so far.
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Related Issues (20)
- godot_node_type and/or res_path are not loaded from property types file. HOT 12
- Godot 4.2 - `TileMap.CellQuadrantSize` got renamed HOT 2
- AstarGrid2D (get_cell_tile_data) does not detect "custom data layer" in Tilset HOT 1
- How do I access raw tile id data? HOT 4
- Error `Can't find file 'uid://byk7emqeyttmh::::res://assets/mytilemap.png'.` HOT 3
- Reimporting multiple maps at once with same tileset results in hundreds to thousands of errors HOT 2
- Please add Object IDs to the imported nodes HOT 6
- Add a way to set the TileSet Texture NormalMap Texture and Specular Texture HOT 5
- Maps in projects exported on macOS are lacking collision data HOT 7
- Can't add multiple Tiles Collision Shapes with different physics_layer HOT 3
- Tile Collision Polygons not updating in Godot. HOT 3
- Make runtime loading compatible with threads ? HOT 2
- Need some help for the c# version HOT 1
- Support TileMapLayer nodes from Godot 4.3 HOT 7
- Error when enabling HOT 5
- GDScript Installation fails with Class "CustomTypes" hides a global script class HOT 6
- Option to import TSX files as an external TileSet resource HOT 6
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- add_id_as_metadata does not work on instance items HOT 3
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