Comments (5)
I did some testing, and in Option => Addons=> List of Frames => You turn off WorldMapFrame it make the Map window unmovable(even with Mapster on), but if I disable BlizzMove and have only Mapster, I can move map window/frame. So my guess is that BlizzMove and Mapster use code with the WorldMapFrame, but BlizzMove take priority above Mapster, which make a problem for maximized Mapster.
Suggestion : What about add something like : "if addon Mapster is detected, WorldMapFrame will be ignored by BlizzMove", so only Mapster will control WorldMapFrame
from blizzmove.
tried reloading UI after disabling WorldMapFrame?
BlizzMove should do nothing with disabled frames after reloading UI
from blizzmove.
Yes, after relog Mapster make the Map movable, and when maximized it is not out of frame.
So can you add something like : "If Mapster addon is detect, turn off WorldMapFrame; if not detected Turn on it back" ?
from blizzmove.
thanks for the confirmation 👌
we're not planning on adding workarounds and exceptions for other addons into blizzmove, as that'd be a fulltime job 🙂
from blizzmove.
Really ? I did imagine that it is like 1 line of short code, like was that debacle with previous author of Altoholic
hmmm Can you do it at least this one time, please ?
Anyway I did try :)
from blizzmove.
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from blizzmove.