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3d_spaceship_demo's Issues

.look_at

I feel more comfortable without the flip of the camera when I execute a 1/2 loop, for example. So I set in Space.gd,

func _process(delta):
	$ChaseCamera.look_at($ExecutionerKB.transform.origin, Vector3.ZERO)

instead of the default Vector3.UP. However each frame the Debugger types,

E 0:00:02.230 look_at_from_position: Up vector and direction between node origin and target are aligned, look_at() failed.
<C++ Error> Condition "p_up.cross(p_target - p_pos) == Vector3()" is true.
<C++ Source> scene/3d/spatial.cpp:691 @ look_at_from_position()
Space.gd:11 @ _process()

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