killahpotatoes / arma.warfare Goto Github PK
View Code? Open in Web Editor NEWSector control mission for Arma 3
License: MIT License
Sector control mission for Arma 3
License: MIT License
Maybe set allowdamage when heli is landing
If a player is downed and he has cash, friendly and opfor players should be able to grab them
If a sector goes neutral and a ai faction repactures it the manpower is reset. It should remember its previous owner and if the sector does not change owner from ai faction to player faction the manpower should remain!
Place defensegroup inside buildings / outside randomly instead of in a cluster
The output will be on the language set on the server, not the client
Chance of random patrols and soldiers in houses increase if close to enemy sectors
When a player enters his ordered heli taxi he should be able to remote control it until he has transported himself whereever he wants
Since players can do it AI should also be able to do a halo drop
Vehicle wrecks with manpower should not despawn, but the manpower in them should deteriorate and when zero, the wreck will be added to the garbage collector
https://community.bistudio.com/wiki/removeFromRemainsCollector
0-5 kills: Private, skill 0.5;
5.-10 kills: Sergant: skill : 0.6
10-15 kills: Lieutenant: skill: 0.7
15-20 kills: Captain: skill: 0.8;
20-25 kills: Major: skill: 0.9;
25+ kills: Colonel: 1
Atm there is no airplane preset, only helicopters and gunships.
Although you can place the helicopter spawn at the end of a airstrip and add planes into the helicopter preset this is not ideal. Often the airports are not ideal starting positions and there is not enough airstrips for all sides.
WW1 and WW2 scenarios need a more specific airplane / airport feature.
Suggestion:
Add airplane presets.
Make ai spawn airplanes the same way they do with helicopters. (at the edge of the map)
Add sectors at airstrips with a spawn point for airplanes and add "Get airplane" action to the ammobox.
Players should be able to transfer cash between each others
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