Random Crits reimplemented. Used for changing crit calculations to your likings
The RNG generation is not 100% accurate to the game but close enough. I used this to prevent crit hacking as well while keeping full control over changing calculations, if i ever need to. However it is not stable and crashes at seemingly pseudorandom. The stack traces were not useful at all so i never was able to figure out what causes them. You can try it out yourself or even try to figure out the pseudorandom crashes.