kink3d / kshading Goto Github PK
View Code? Open in Web Editor NEWShading models for Unity’s Universal Render Pipeline.
License: MIT License
Shading models for Unity’s Universal Render Pipeline.
License: MIT License
here is a incorrect type of variable at line 318 in Lighting.hlsl, the "NdotLWrap" should be half3.
this error caused the color to be displayed incorrectly when the subsurface color is green or blue
Hi, i'm trying to use this on Windows with Unity 2019.3.12 and an Nvidia GTX 1060, and i'm getting the error:
Shader is not supported on this GPU (none of subshaders/fallbacks are suitable).
I tried switching between graphics APIs, as it looked like it explicitly excludes dx11, but still got the same issue.
Any ideas why this could be happening?
There’s currently no license in this repo, which means that there’s no permission to use it in other projects.
Would you like me to submit a pull request that adds the MIT license? If not, is there a different license you’d prefer?
Thanks for the awesome shader! It looks excellent.
This shader would be amazing as a solution usable in shadergraph.
I am currently trying to create a custom master node that will do just that. However seeing as you are the creator (and also work on SRP and shadergraph) it might be cleaner if you do it?
Anisotropic direct specular response should be identical to the isotropic path when Anisotropy property is equal to 0. Currently the specular response is inconsistent, especially when F0 and roughness are high.
This is likely related to using the same visibility term as the isotropic variant. Needs investigation.
Hey. I love this effect, so I wonder if I can use these beautiful tools for my game? Or for commercial using?
Thank you!
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