klyser8 / earthbounds-old Goto Github PK
View Code? Open in Web Editor NEWEarthbounds mod
License: MIT License
Earthbounds mod
License: MIT License
Apparently, Coal chunks produced by the little black bugs are powerful enough to nuke an integrated server
First thing: I love the mod, the entities look awesome and natural and I am really looking forward to play it!
I am not 100% sure if this is caused by earthbounds because I use a few other mods, but maybe you can take a look (=
Every time I spawned in an earthbound mob, it would crash.
crash-2022-07-07_13.52.00-client.txt
https://paste.corebot.dev/enaxotasic.php
This happend several times now. It happens not everytime but many times.
In the last two cases Rubro got shot by a whiter skull, in the second case by a arrow.
The player who shot him gets kicked with the provided error and can rejoin after that.
I don't know if this is a strange reaction with other mods but when I walk on stone with this mod installed it plays the deepslate stepping sound. If this isn't reproducible by itself, I will provide some further information.
The advancement specifically refers to the deepslate level of the underground, that only exists in the overworld, so it's a bit silly that you can get it by going below Y0 in other dimensions. Since it's such a minor issue, I don't mind if you decide to never fix it, but still decided to let you know :)
Hello, first off I want to say that I really like your mod, the content it adds really fits well with vanilla MC in my opinion. Keep up the good work!
One minor issue I've noticed is that Earthbounds' mobs don't turn red when taking damage. I have no other mods installed.
Just as the title says.
To fix this, go to the CurseForge page, and go to license, and select the appropriate option.
For some reason, while I have this mod installed, the Soul Speed enchantment stops giving speed boost while walking on top of Soul Sand. It still works on Soul Soil. I don't suppose this is intentional, is it?
Port for fabric 1.18.2
https://spark.lucko.me/aKp7rdudjB
Earthbound is affecting TPS, as well as Architectury and biome makeover.
I was told by the dev of Amethyst Imbuement to bring this here.
Rubro pathfinding seems to rely on spawning marker entities at each location it tries to pathfind towards, these markers spawn at alarming rates and there is no code that handles their despawning.
This causes issues when the number of marker entities cross a certain treshold (depends on server hardware, but generally starts becoming noticeable around the range of tens of thousands)
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