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This project forked from beykery/cocosocket

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为手机网游客户端(cocos2d-x和unity 3D)准备的socket通信底层,分帧逻辑采用lengthfield,解决粘包问题。 cocos2x-x部分已实现thread,threadpool,同步互斥锁等内容。 项目还包括一个synflood的简单实现。

C++ 12.72% Makefile 5.66% C 1.73% Shell 0.93% Java 40.74% C# 38.22%

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