knightofstjohn / stockwaterfalleffects Goto Github PK
View Code? Open in Web Editor NEWThis Kerbal Space Program mod contains config files that give Waterfall effects to the stock engines.
This Kerbal Space Program mod contains config files that give Waterfall effects to the stock engines.
============================= Stock Waterfall Effects 0.7.0 ============================= Stock Waterfall Effects contains a set of template and engine configuration files, that give amazing waterfall effects to the stock engines. This is a config mod and does nothing by itself. You need to install the dependency mods for it to work. ============ DEPENDENCIES ============ Required: - ModuleManager (v4.1.4) - Waterfall (v0.9.0) - B9PartSwitch (v2.19.0) ============ INSTALLATION ============ To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, please do so. ========= LICENSING ========= This content is distributed under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) You are free to: - Share — copy and redistribute the material in any medium or format - Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: - Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. - NonCommercial — You may not use the material for commercial purposes. - ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. - No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
I'm not sure if this is a problem unique to my own computer setup (I play the Windows version of KSP through Valve's Proton/Wine implementation, using DXVK on Linux)
But as soon as I installed this mod, I noticed there was a single engine that did not seem to produce the desired effects. See screenshot.
I've since worked out the offsets, and it looks like there is a missing leading zero after the decimal point on this particular engine.
I'm working on a pull request to rectify it. Hopefully you can recreate this, and its not a problem unique to me, but I believe everyone else must be seeing it as well - since the Poodle engine and others look perfectly fine on my system.
when i downloaded the mod i had found that all the other engines were working fine except the vector engine as there was no plume when turned on.
Hello!
In last version, there is visible light mesh on retracted landing gears. Tested on small landing gear.
There is modlist if needed
Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.2)
[x] Science! Continued (xScienceContinued 6.0.0.10)
Alarm Enhancements (AlarmEnhancements 1.0.2)
Antenna Helper (AntennaHelper 2:1.0.7.7)
AT Utils (AT-Utils v1.10.1)
AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.6.0)
AutoHibernate (AutoHibernate 1.12.3)
B9 Part Switch (B9PartSwitch v2.20.0)
Better Load Save Game Renewed (BetterLoadSaveGame 2.5.3.4)
BetterBurnTime (BetterBurnTime 1.10)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13)
BonVoyage (BonVoyage 1:1.4.0)
Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
Community Resource Pack (CommunityResourcePack v112.0.1)
Community Trait Icons (CommunityTraitIcons v1.1.1)
Contract Configurator (ContractConfigurator 2.1.4)
Distant Object Enhancement /L (DistantObject v2.1.1.9)
Distant Object Enhancement /L default config (DistantObject-default v2.1.1.9)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1)
Extended information about scientific experiments in VAB (ScienceSituationInfo 1:1.3.5)
Fill It Up (FillitUp 0.2.0.3)
Filter Extensions - Plugin (FilterExtensions 3.2.7)
GravityTurn Continued (GravityTurnContinued 3:1.8.2.2)
Hangar (Hangar 3.6.2.2)
Harmony 2 (Harmony2 2.2.1.0)
Haystack ReContinued (HaystackReContinued 0.5.7.4)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
Kerbal Improved Save System (KerbalImprovedSaveSystem v2.4.2)
Kerbal Research & Development (KRnD 1.16.0.10)
Kerbal Space Transport System (KSTS 2.0.2.1)
Kerbal Wind Tunnel (WindTunnel 1.3.1.1)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.5)
KSP AVC (KSP-AVC 1.4.1.9)
KSP Community Fixes (KSPCommunityFixes 1.20.3)
Making History (MakingHistory-DLC 1.12.1)
Making Less History (MakingLessHistory 1.0)
MechJeb 2 (MechJeb2 2.14.1.0)
MechJeb and Engineer for all! (MechJebForAll 1.3.0.7)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.2)
ModuleDepthMask (DepthMask 1.1.2)
Oh Really, Another Name Generating Endeavour? (ORANGE 1:1.0.3.2)
PAPI Lights (PAPILights 0.5.0.6)
Part Commander Continued (PartCommanderCont 1.1.6.3)
Pitch Perfect (PitchPerfect 0.8)
Planet Wiki (PlanetWiki 1:4.1)
PlanetShine (PlanetShine 0.2.6.6)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6)
Portrait Stats (PortraitStats 18.0)
Precise Editor (PreciseEditor v1.4.1)
Precise Maneuver (KPM) (PreciseManeuver 2:2.4.99.0-adoption)
QuickGoTo (QuickGoTo 1:1.4.0.9)
RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0)
RecoveryController (RecoveryController 0.0.4.1)
SCANsat (SCANsat v20.4)
Scatterer (Scatterer 3:v0.0835)
Scatterer Default Config (Scatterer-config 3:v0.0835)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0835)
Ship Effects Continued (ShipEffectsContinued 1.0.11.1)
Smart Docking Aid (SmartDockingAid v1.1.0)
SpaceTux Library (SpaceTuxLibrary 0.0.8.4)
Spectra (Spectra v1.6.5)
Speed Unit Annex (SpeedUnitAnnex 1.4.4)
StageRecovery (StageRecovery 1.9.5.4)
Stock DepthMask Config (StockDepthMaskConfig 1.4)
Stock Waterfall Effects (StockWaterfallEffects 0.7.0)
TextureReplacer (TextureReplacer v4.5.3)
Textures Unlimited (TexturesUnlimited 1.5.10.25)
The Janitor's Closet (JanitorsCloset 0.3.7.8)
Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1)
Toolbar (Toolbar 1:1.8.0.8)
Toolbar Controller (ToolbarController 1:0.1.9.8)
Trim Indicator (TrimIndicator 1.12.0.0)
TUFX (TUFX 1.0.4.0)
Vibrant sunsets for Spectra (Spectra-VibrantSunsets 1.6.3)
Waterfall Core (Waterfall 0.9.0)
Waypoint Manager (WaypointManager 2.8.3.3)
WindowShine (WindowShineTR 1:2.0)
Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
Thanks for you work and effort!
I was lookin' through the forum thread after I asked Random-E to post my message when I saw someone's request for help on how to change the RCS plumes when a genius idea struck me. What if we could add back in the classic Waterfall RCS plume from 0.5.2 using B9 and have it switchable in the VAB.
I think I have a general idea on how to do it but I wanted to check with you to see if it would be within your vision of this mod.
See AVP #26.
If you need any more information/logs, let me know!
Hey!
I recall wanting to write a patch that adds a hypergolic plume to the Cheetah and I wanted to work with you to implement it into SWE.
The way I'd want to do it is to add an optional folder to SWE that has a MM patch that adds the subtype to the Cheetah.
RAPIER effect should be based on thrust instead of throttle. (thrust can be as high as 4, since waterfall decide thrust relative to maximum standard thrust)
I'm now configuring that based on the second-last version (because I think jet flames shouldn't expand, personally)
If I finish I'll give back the config here.
KSP: 1.12.5.3190 Linux & 1.7.1 Breaking Ground
Waterfall: 0.9.0
StockWaterfallEffects: 0.7.0
B9PartSwitch: 2.20.0
In some engines, the small turbine exhaust plume is gimbaling together with the engine bell, even though the exhaust pipe does not. This happens at least on the Spark and Twin-Boar engines.
Below is a video example of the Spark.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.