koffeinflummi / arma3spotter Goto Github PK
View Code? Open in Web Editor NEWA webapp for calculating firing solutions using Arma 3 and AGM
Home Page: http://koffeinflummi.github.io/Arma3Spotter/
License: Other
A webapp for calculating firing solutions using Arma 3 and AGM
Home Page: http://koffeinflummi.github.io/Arma3Spotter/
License: Other
It would be useful to have a precalculated range table mode, so that the values can be input just from a quick glance at the table. This will supplement the current "precision mode", allowing for quicker acquisition for close-range targets or pre-cooking of the adjustment based on range, while spotter calculates exact values
The data style can be similar to ACE's:
Temporary removal of translations till this shit has been fixed. No need to delay the release.
Alternatives:
AGM BALLISTIC DATA EXPORT
Add everything below the line to /src/data/weapons.json:
{
"type": "Trixie_M107_Black",
"name": "Barret M107 (Black)",
"mod": "[mod containing weapon]",
"magazines": [
{
"type": "Trixie_10x127_mag",
"ammo": "B_127x108_Ball",
"name": "10Rnd 12.7x99mm",
"initSpeed": 820,
"airFriction": -0.00086,
"timeToLive": 10,
"simulationStep": 0.05
},
{
"type": "Trixie_10x127_HE_Mag",
"ammo": "Trixie_127_HE_Ball",
"name": "10Rnd 12.7x99mm HE",
"initSpeed": 1060,
"airFriction": -0.00086,
"timeToLive": 10,
"simulationStep": 0.05
},
{
"type": "Trixie_10x127_HEIAP_Mag",
"ammo": "B_127x108_APDS",
"name": "10Rnd Raufoss Mk 211 HEIAP",
"initSpeed": 1060,
"airFriction": -0.00036,
"timeToLive": 10,
"simulationStep": 0.05
}
]
}
Do not forget to add a comma behind the previous last entry after you insert this weapon and please name the mod adding the current weapon. Also, if you ran this script in a non-English version of the game, please correct the names for rifle and magazines to use the English version.
AGM BALLISTIC DATA EXPORT
Add everything below the line to /src/data/weapons.json:
====================
{
"type": "rhs_weap_sr25",
"name": "SR-25",
"mod": "[mod containing weapon]",
"magazines": [
{
"type": "rhsusf_20Rnd_762x51_m118_special_Mag",
"ammo": "rhs_ammo_762x51_M118_Special_Ball",
"name": "7.62mm M118 20Rnd Mag",
"initSpeed": 805,
"airFriction": -0.0007474,
"timeToLive": 6,
"simulationStep": 0.05
},
{
"type": "rhsusf_20Rnd_762x51_m993_Mag",
"ammo": "rhs_ammo_762x51_M993_Ball",
"name": "7.62mm M993 20Rnd Mag",
"initSpeed": 910,
"airFriction": -0.0006814,
"timeToLive": 6,
"simulationStep": 0.05
}
]
}
====================
Do not forget to add a comma behind the previous last entry after you insert this weapon and please name the mod adding the current weapon. Also, if you ran this script in a non-English version of the game, please correct the names for rifle and magazines to use the English version.
Should we go for a clean, modern UI or try to emulate the look of an actual ballistic calculator?
@KoffeinFlummi Are you able to fix this. I haven't done anything with travis ci.
AGM BALLISTIC DATA EXPORT
Add everything below the line to /src/data/weapons.json:
{
"type": "srifle_mas_sr25",
"name": "SR25",
"mod": "[mod containing weapon]",
"magazines": [
{
"type": "20Rnd_mas_762x51_Stanag",
"ammo": "B_mas_762x51_Ball",
"name": "20rnd 7.62mm Mag",
"initSpeed": 911,
"airFriction": -0.0009324,
"timeToLive": 6,
"simulationStep": 0.05
},
{
"type": "20Rnd_mas_762x51_T_Stanag",
"ammo": "B_mas_762x51_Ball_T",
"name": "20rnd 7.62mm Mag(Tracer)",
"initSpeed": 911,
"airFriction": -0.0009324,
"timeToLive": 6,
"simulationStep": 0.05
},
{
"type": "20Rnd_762x51_Mag",
"ammo": "AGM_B_762x51_M118LR",
"name": "7.62mm 20Rnd Mag",
"initSpeed": 792,
"airFriction": -0.0008577,
"timeToLive": 6,
"simulationStep": 0.05
}
]
}
Do not forget to add a comma behind the previous last entry after you insert this weapon and please name the mod adding the current weapon. Also, if you ran this script in a non-English version of the game, please correct the names for rifle and magazines to use the English version.
[
{
"name": "M200 Intervention",
"mod": "Arma 3",
"ammo": {
"name": "Ball",
"type": "B_408_Ball",
"airFriction": -0.00048
}
},
{ ... }
]
What properties are needed?
Currently the export script will leave out the mod because it uses "[mod containing weapon]" instead of the mod. Example:
AGM BALLISTIC DATA EXPORT
Add everything below the line to /src/data/weapons.json:
{
"type": "srifle_mas_sr25",
"name": "SR25",
* "mod": "[mod containing weapon]",*
"magazines": [
{
"type": "20Rnd_mas_762x51_Stanag",
"ammo": "B_mas_762x51_Ball",
"name": "20rnd 7.62mm Mag",
"initSpeed": 911,
"airFriction": -0.0009324,
"timeToLive": 6,
"simulationStep": 0.05
},
{
"type": "20Rnd_mas_762x51_T_Stanag",
"ammo": "B_mas_762x51_Ball_T",
"name": "20rnd 7.62mm Mag(Tracer)",
"initSpeed": 911,
"airFriction": -0.0009324,
"timeToLive": 6,
"simulationStep": 0.05
},
{
"type": "20Rnd_762x51_Mag",
"ammo": "AGM_B_762x51_M118LR",
"name": "7.62mm 20Rnd Mag",
"initSpeed": 792,
"airFriction": -0.0008577,
"timeToLive": 6,
"simulationStep": 0.05
}
]
}
The "RHS/CUP" weapon is now online ... ^^
:)
Settings and Spotter
I only can see the Spotter and Settings Button. I also can't push them.
Hey,
I have a problem with the spotter App when I will put down negative numbers in crosswind and headwind. For example: when I will write -1.05 the app instant rights -15 and it is a bit hard to get the -1.05. I don't know if it is a bug but it is annyoing^^
And the max and min angle is -45 til 45, is this right? because when I shoot from a high hill it is more then -45°.
AGM BALLISTIC DATA EXPORT
Add everything below the line to /src/data/weapons.json:
{
"type": "srifle_mas_m24",
"name": "M24",
"mod": "[mod containing weapon]",
"magazines": [
{
"type": "5Rnd_mas_762x51_Stanag",
"ammo": "B_mas_762x51_Ball",
"name": "5rnd 7.62mm Mag",
"initSpeed": 911,
"airFriction": -0.0009324,
"timeToLive": 6,
"simulationStep": 0.05
},
{
"type": "5Rnd_mas_762x51_T_Stanag",
"ammo": "B_mas_762x51_Ball_T",
"name": "5rnd 7.62mm Mag(Tracer)",
"initSpeed": 911,
"airFriction": -0.0009324,
"timeToLive": 6,
"simulationStep": 0.05
}
]
}
Do not forget to add a comma behind the previous last entry after you insert this weapon and please name the mod adding the current weapon. Also, if you ran this script in a non-English version of the game, please correct the names for rifle and magazines to use the English version.
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