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codespawn's Introduction

Hi! ๐Ÿ‘‹

I'm a programmer working in games and entertainment industry. I currently focus on creating tech that makes game development possible, such as engines and tools that simplify people's work. My primary programming languages are C, C++ and Rust.

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codespawn's Issues

Issue with structs in C

Currently in ProDBG there is a struct being generated like this

struct PDVec2 {
    float x;
    float y;
};

And used like this

struct PDUI {
    ...
    PDVec2 (*get_window_size)();
}

This doesn't work as C has to have one of these options

1:

typedef struct PDVec2 {
    ...
} PDVec2;

2:

struct PDUI {
    struct PDVec2 (*get_window_size)();
}

Alternative definition of variable/function name and type

 { "void": "text_colored_v", 
   "var": [ { "const PDColor": "col" }, { "const char*": "fmt" }, { "va_list": "args" } ]
 }

Consider alternative to avoid explicit type, name attributes and compress it so it takes less space in JSON.

Simplify config tag

It doesn't need anything else except file name, so can be simplified for JSON

Indentation support

Add a language specific field in configs that will determine whether we want to use tabs/spaces and how many chars should be applied.

Question about qemu

Would it be possible to apply this to qemu to generate bindings? Qemu's qapi is a json like specification which my qapi parser can turn into valid json. I've been playing around with making bindings and the challenging part is getting the code generation correct.

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