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KonstantinosAng avatar KonstantinosAng commented on July 21, 2024 1

Thanks for the update. I have changed the code to uint16 for the depth image and the aligned image.

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KonstantinosAng avatar KonstantinosAng commented on July 21, 2024

As i don't have a Kinect device to test it now, i cannot be sure if the uint16 is fitted for the depth image. I remember when i tested it that the uint16 resulted in an error depth image but i may be wrong. You can test it out and make a pull request if you think that this is correct.

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cdowen avatar cdowen commented on July 21, 2024

I am pretty sure it's uint16. The C++ SDK uses UINT16 array to store the depth image. See AccessUnderLyingBuffer and CopyFrameDataToArray. The error depth image might be due to visualization issues. Sometimes the uint16 data get clipped when visualization.

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