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[WIP] Multiplayer RTS game in colonization setting.

CMake 2.24% C++ 67.82% GLSL 1.27% Shell 0.01% AngelScript 28.66%
work-in-progress games urho3d open-source c-plus-plus c-plus-plus-game angelscript multiplayer real-time-strategy prototype as-bind-gen scaffold-unwrapper

colonization's Introduction

Colonization [Work In Progress]

Multiplayer RTS game in colonization setting.

Engine: Urho3D.

Programming languages: C++ (main library, tests, launchers) and AngelScript (client, custom victory types, in future: AIs), AngelScript != ActionScript.

Travis CI: Build Status

Automated code reviews:Codacy BadgeCode ClimateIssue Count

Features:

  • Districts system like Europa Universalis.
  • Various victory types like Civilization (victory types can be added by separate script, specified in map info xml).
  • Colonies evolution system (for now, evolution of farms, mines, industry, logistics and defense).
  • Trade areas system (district with good logistics unite to trade area and it will give you additional profit).
  • Diplomacy system (basic, you can declare war and send peace treaty).
  • Colony level of life system.
  • Natives and relations with them.
  • Multiplayer support (scene replication is one-directional, the server always has authority, the client responds with network messages).

How to build

WARNING! Lua required. Build scripts use lua command.

Step 1. Build Urho3D SDK: clone sources from git repository, build it and generate SDK via make install. Recomended Urho3D version: this commit, newer version are not supported.

Step 2. Set URHO3D_HOME environment var equal to the installed sdk dir.

Step 3. Clone repository:

git clone https://github.com/KonstantinTomashevich/colonization.git

Step 4. Generate build directory via CMake:

cd colonization && mkdir build && cd build && cmake ..

Step 5. Build and run tests.

make && make test

Step 6. Executables will be in ${CMAKE_BINARY_DIR}/bin in Tools, Tests and GameLauncher folders.

Screenshots

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